![]() Sharpshooter - Headshot kills recharge Jack's abilities faster. ![]() Fetch Heavy - Jack can fetch Heavy weapons.After upgrading Jack to fetch heavy weapons, there's an achievement (Gimme, Gimme, Gimme) if you get Jack to bring back one of every Heavy weapon. There's no Ultimate upgrade to earn here. Like the other passives, they can all be upgraded from the beginning. When fighting a Swarmak near a ruined bar, check the back of the bar on the right. You can find Deadly Overload in Act 4, Chapter 1. Deadly Overload - Jack's Barrier explodes outwards when it expires.Bulwark - Increases the size of Jack's Barrier.Reflect Bullets - Bullets reflect off of Jack's Barrier.Duration - Increases Barrier duration by 50%.When upgraded to reflect bullets, killing an enemy with reflected bullets will net you an achievement. BarrierĮarned during Act 3, Chapter 3, Barrier has Jack summon an energy shield in front of you, protecting you from harm. At each location, an electrical part can be found. You'll be asked to visit three locations to turn the water back on for some allies - simply visit the Water Tower, Pump and Harbor Docks. Slayer is acquired through the Waterworks secondary mission in Act 3. Slayer - Remain Cloaked for the full duration, even while shooting.Faster Recharge - Cloak recharges 15% faster.Extend - Kills while Cloaked extend Cloak's duration.Agility - Cloaked squadmates move 15% faster.There's an achievement (Seraninja) for executing three foes in one go while Cloaked. It turns you and your squadmates invisible, able to stealthily execute enemies and unable to be seen or targeted. CloakĬloak is found automatically during Act 2, Chapter 4. Brawler - Melee damage is tripled while stimmedīrawler can be found at one of the downed Condor aircraft during Act 2, Chapter 3.Revive - Stim can revive downed members of your squad.Duration - Increases Stim duration by 2 seconds.Faster Recharge - Stim recharges 25% faster.It can be upgraded to the point it revives downed teammates, which you can earn an achievement for (Back on Your Feet, Soldier!). It boosts your armor, allowing you to survive damage that would otherwise put you in DBNO (Down But Not Out) mode or kill you outright. Marked for Death is acquired by checking out one of the crashed Condor sites in Act 2, Chapter 3. Marked for Death - Attacks against Pulsed enemies deal 20% more damage.Detect Pickups - Pulse also detects weapons and ammo.Expanded Targeting Array - Doubles duration of Pulse outlines.You can use it to scan for enemies, outlining them through cover or smoke, which is useful when visibility is low. Jack has Pulse from the very beginning of the game. You'll visit three locations: the Artillery Battery, the City Ruins and the Shipwreck. At different points through the Act, someone will task you with aiding their teams of scavengers in the desert. Detonator Implant - Hijacked enemy explodes on deathĭetonator Implant is earned by finding three different parts during the Scavengers secondary mission in Act 3.Faster Recharge - Hijack recharges faster after use.Stim Target - Stims the enemy while controlled.In fact, there's even an achievement (An Enemy Among Us) tied to getting kills with four hijacked enemies - a Pouncer, Warden, Stump, and Elite Hunter. Note that it doesn't work on Carriers or Snatchers however, everything else is fair game. This ability allows you to temporarily force a member of the Swarm to fight on your behalf. ![]() ![]() You'll get this skill automatically during Act 3, Chapter 1. Complete the quest, and you'll earn the upgrade. At each station, simply look around outside and find the secondary entrance. Later in Act 2, you'll need to find two substations. You'll encounter a small Outsider camp in Act 2, Chapter 1, which will start the quest. Seeker is acquired through completing the Lost Outsiders secondary mission.
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